Throw

Throws (つかむ, Tsukamu (Grabs) are a basic mechanic in SonicFan The Ultimate Battle

Summary
A throw is a move whereby you grab your opponent and force them into a direction against their will. Most of the time, you will be throwing your opponent to the ground. However, opponents may be thrown into the air, against a wall or in some other direction, depending on the throw used. Before a throw there is a grab, in which holds the opponent in place as they struggle to escape the player's grasp. However, it can be escaped by button mashing. Then there is the pummel, in which is used to hit the opponent while they are held in place, usually for dealing damage or just extending a combo. Grabs are unblockable and can't be countered (if it weren't for invincibility frames on start-ups and SonicFan's Counter Throw).

Actions
(L+M) Grab - Usually for grabbing the opponent.

(Any attack button while grabbing) Pummel - Pressing any attack button will deal damage.

(🢂) Forward Throw - Launches the opponent forwards.

(🢀) Back Throw - Launches the opponent backwards.

(🢁) Up Throw - Launches the opponent upwards or usually just flies up and then slam them down, sort of like a suplex attack.

(🡻) Down Throw - Slams the opponent down to the floor or just buries them.

Trivia

 * The Grab and Throw system is similar to that of the Super Smash Bros' ways of grabbing and throwing.